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Devlog
Plant Game Prototypes
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Devlog
Mechanics iterations
February 08, 2022
by
Kate Killick
For the last few days I focused on iterating on and refining the mechanics and rules (although I haven't yet iterated on actual object scoring). I also got my first batch of player feedback and collat...
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Getting to gameplay
February 03, 2022
by
Kate Killick
Implementing gameplay My goal this week was to get to a version of the game that I could put in front of people for feedback - and I'm not too far off. This meant doing a lot of odds and ends for the...
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Digital Tiles Prototype
January 30, 2022
by
Kate Killick
2
Here is the first digital version of the prototype - the player can place an object on an open node, and right click to see the resulting score of a segment in the debug output. I started out using a...
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Tile Placement Version
January 30, 2022
by
Kate Killick
1
At the start of this week I wanted to come back to the plant theme from a different angle. From research and speaking to people I concluded that a tile placement game would be a simpler place for me t...
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Plant Simulator
January 30, 2022
by
Kate Killick
1
I'm very behind on updates this week so I have a lot to write and will try to make it concise! Moving on from my last post I had the idea of making a simple sim game prototype based on the idea of a g...
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Sim/Strategy Game Analysis
January 23, 2022
by
Kate Killick
Since putting down my cogs prototype this week, I wanted to turn my attention to a different genre that I’ve had my eye on for a while: puzzle strategy, or puzzle simulation. This post is about that...
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